Tracking video progress

    Tracking video progress


    Article summary

    This page guides how to receive video progress-related events using the messageCallback's and EVENT_LOG.

    1. Video player starts with ON_PLAYER_STARTED.

    2. Viewing seconds can be tracked through EVENT_LOG , of which property name is player_active_seconds.

    ON_PLAYER_STARTED

    var messageCallback = {
      ON_PLAYER_STARTED: (payload)=> {
            //immediately fired once user getting into the player
            console.log('ON_PLAYER_STARTED',payload)
          },
      EVENT_LOG: (payload) => {
            // console.log("event log fired", payload.name);
            // console.log("payload", payload);
            
            switch (payload.name) {
              case "player_on_foreground":
                //player came to foreground and active
                console.log("player_on_foreground",payload);
                break;
              case "player_on_background":
                //player went to background
                console.log("player_on_background",payload);
                break;
              case "player_active_seconds":
                //this event fired every payload.parameter.interval milliseconds. typically per 3seconds. 
                //you can track video progress by either activatedDuration or videoCurrentTime upon your needs
                console.log("player_active_seconds",payload);
                break;
            }
            
          },
    }

    ON_PLAYER_STARTED payload

    Property name

    Type

    Description

    ak

    string

    Accesskey

    ck

    string

    campaignKey

    isPreview

    boolean

    Indicates whether it’s preview or not

    EVENT_LOG payload

    Property name

    Type

    Description

    name

    string

    Name of event

    feature

    "click" | "action" | “show”

    Type of event

    parameter

    JSON

    Reference object of the event

    campaignKey

    string

    Unique Key of campaign


    Video progress-related events

    Refer to the Full list of event (Tracking User Behavior) as well.

    Event name

    Feature

    Parameter

    Description

    player_on_foreground

    show

    {

       "activatedAt": Number,

       "activatedDuration": Number,

       "mode": String,

       "videoCurrentTime": Number

    }

    The player is shown on foreground:

    • activatedAt: Timestamp of player activation

    • activatedDuration: Duration of player active status

    • mode: 'LIVE' | 'REPLAY'

    • videoCurrentTime: Timestamp of current playback time

    player_on_background

    show

    {

       "activatedAt": Number,

       "activatedDuration": Number,

       "mode": String,

       "videoCurrentTime": Number

    }

    The player went background:

    • activatedAt: Timestamp of player activation

    • activatedDuration: Duration of player active status

    • mode: 'LIVE' | 'REPLAY'

    • videoCurrentTime: Timestamp of current playback time

    player_active_seconds

    show

    {

       "activatedAt": Number,

       "activatedDuration": Number,

       "interval": Number,

       "mode": String,

       "videoCurrentTime": Number

    }

    The heartbeat when the player is active:

    • activatedAt: Timestamp of player activation

    • activatedDuration: Duration of player active status

    • mode: 'LIVE' | 'REPLAY'

    • videoCurrentTime: Timestamp of current playback time

    • Interval: Time interval of this heartbeat